If another player pops the supply drop, it triggers an explosion at that location.
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These promotions can then be used to return the GDR to full operation status.īorderlords – Grieving Gift: Deploy a fake supply drop to a given location on the next turn. The GDR instead earns promotions when units sacrifice themselves to it. The GDR starts damaged and does not heal or gain experience normally. Initiating an attack deactivates Camouflage.Ĭultists – The Undying Eye: Cultists start the game with a crippled GDR.
Adjacent enemy units can see Camouflaged units. Zombie Hordes instead will heal and gain additional Zombie units when an enemy unit is defeated or by exploring City Ruins, Raider Camps, and Supply Drops.įaction Unique Abilities - Every faction, both old and new, has been outfitted with a unique ability.Īliens – Xenological Camouflage: All units can use Xenological Camouflage to become invisible to most units. These units can’t heal normally and take damage over time. Zombies – Civilization’s undead rise for humanity’s final moments - The Zombie faction replaces all combat units with Zombie Hordes. They also have health regeneration upping their survivability in any given skirmish.
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However, those changes are not to be found in the June patch notes, and thus it seems that players will need to wait for a future update to address that sixth victory type.Ĭivilization 6 June 2020 Patch Notes NEW FEATURESĪliens – They’ve always been here… watching from the shadows - The Alien faction specializes in camouflage technology allowing them to turn invisible and ambush their enemies or escape dangerous situations. To note, in last week's update overview Firaxis did indicate that a number of changes were going to be made to the Diplomatic Victory condition, which was added in Civilization 6's Gathering Storm expansion. Again players can find all of the details on Red Death Season 2 in the Civ 6 June 2020 patch notes below. This new season adds two new playable factions, Aliens and Zombies, to the game mode and also grants unique abilities to all factions.
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Specifically, the Eye of Sahara now has a +2 Production, +1 Science base yield, Yosemite now has +1 Food, and the Cliffs of Dover now give adjacent tiles +4 Appeal. Time will tell if these buffs are enough to make the Eye of Sahara and Cliffs of Dover more than bottom-of-the-barrel Natural Wonders, but they are certainly steps in the right direction.įinally, the Civilization 6 June update marks the beginning of Red Death Season 2 for PC players. RELATED: Civilization 6: When Should You Build Settlers and ExpandĪdditionally, three Natural Wonders have been improved in Civ 6's June 2020 update, which should definitely make settling near them more desirable. This certainly has the potential to be extremely powerful, and fans can find all of the belief changes in the patch notes at the bottom of this article. One of the immediate standouts among all of this appears to be a change that was made to the Work Ethic belief, which now causes a Holy Site's Faith adjacency bonus to provide Production as well. To start, Religion gets a lot of attention in this new Civilization 6update, as a myriad of beliefs have been changed and two new ones have even been added. For players that would like a better understanding of exactly what Civ 6's June update does, full details are as follows. Now, that update has gone live, and indeed it features a host of balance changes, fixes, and more. Last week, developer Firaxis Games detailed some of the changes and new content that would be included in Civilization 6's June 2020 update.